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 <title>LoL Position Classification</title>
 <link href="https://TyAlbao.github.io/lol-position-classification//atom.xml" rel="self"/>
 <link href="https://TyAlbao.github.io/lol-position-classification//"/>
 <updated>2025-03-15T07:09:25+00:00</updated>
 <id>https://TyAlbao.github.io</id>
 <author>
   <name1>Ty Albao</name>
   <email1></email1>
   <name2>Vu Le</name2>
   <email2>kile@ucsd.edu</email2>
 </author>

 
 <entry>
   <title>Introduction</title>
   <link href="https://TyAlbao.github.io/2025/03/14/introducing-lanyon/"/>
   <updated>2025-03-14T00:00:00+00:00</updated>
   <id>https://TyAlbao.github.io/lol-position-classification//2025/03/14/introducing-lanyon</id>
   <content type="html">&lt;p&gt;What is Leauge of Legends?&lt;/p&gt;

&lt;p&gt;Leauge of Legends is a 5v5 MOBA game, where a team strives to break the enemies nexus to win. Each person has
a role that they need to efficiently fufill, such as tanks, damage dealers, and supports. We will be focusing
mostly on tanks and supports for our data.&lt;/p&gt;

&lt;p&gt;Our hypothesis question is: Do tanks/bruiser have higher damage mitigated per minute compared to tanky supports?&lt;/p&gt;

&lt;p&gt;Why does this matter?&lt;/p&gt;

&lt;p&gt;To a person who doesn’t play games, it won’t matter much. But to a person who plays leauge of legends, by understanding
how impactfull a tank/bruiser is compared to a tanky support, may help in creating a strategic team full of optimal
champions that may be better than the current optimal team.&lt;/p&gt;

&lt;p&gt;Here’s our dataframe with the 104005 rows and columns needed:&lt;/p&gt;

&lt;div class=&quot;language-py highlighter-rouge&quot;&gt;&lt;div class=&quot;highlight&quot;&gt;&lt;pre class=&quot;highlight&quot;&gt;&lt;code&gt;&lt;span class=&quot;n&quot;&gt;df&lt;/span&gt;&lt;span class=&quot;p&quot;&gt;[[&lt;/span&gt;&lt;span class=&quot;s&quot;&gt;&apos;class_actual&apos;&lt;/span&gt;&lt;span class=&quot;p&quot;&gt;,&lt;/span&gt;&lt;span class=&quot;s&quot;&gt;&apos;damagemitigatedperminute&apos;&lt;/span&gt;&lt;span class=&quot;p&quot;&gt;,&lt;/span&gt;&lt;span class=&quot;s&quot;&gt;&apos;wardsplaced&apos;&lt;/span&gt;&lt;span class=&quot;p&quot;&gt;,&lt;/span&gt;&lt;span class=&quot;s&quot;&gt;&apos;dpm&apos;&lt;/span&gt;&lt;span class=&quot;p&quot;&gt;]]&lt;/span&gt;
&lt;/code&gt;&lt;/pre&gt;&lt;/div&gt;&lt;/div&gt;

&lt;iframe src=&quot;https://TyAlbao.github.io/lol-position-classification//assets/filtered.html&quot; width=&quot;800&quot; height=&quot;400&quot; frameborder=&quot;0&quot;&gt;&lt;/iframe&gt;

&lt;ul&gt;
  &lt;li&gt;class_actual: A manually mapped class that dictates whether it’s tank/bruiser or tanky support&lt;/li&gt;
  &lt;li&gt;damagemitigatedperminute: Damage mitigated per minute (Damage shielded or blocked)&lt;/li&gt;
  &lt;li&gt;wardsplaced: How many wards are placed (item in game)&lt;/li&gt;
  &lt;li&gt;dpm: damage per minute&lt;/li&gt;
&lt;/ul&gt;
</content>
 </entry>
 

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